Re: cvs commit: ports/games/daimonin-client Makefile ports/games/daimonin-client/files daimonin.sh.in

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From
Pav Lucistnik <pav@FreeBSD.org>
Date
11 Oct 2005 21:45:23
Subject
Re: cvs commit: ports/games/daimonin-client Makefile ports/games/daimonin-client/files daimonin.sh.in
Message-ID
1129067120.96987.6.camel@ikaros.oook.cz


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Kris Kennaway pe v t 11. 10. 2005 v 17:38 -0400:
> On Tue, Oct 11, 2005 at 09:29:35PM +0000, Pav Lucistnik wrote:
> > pav 2005-10-11 21:29:35 UTC
> >
> > FreeBSD ports repository
> >
> > Modified files:
> > games/daimonin-client Makefile
> > Added files:
> > games/daimonin-client/files daimonin.sh.in
> > Log:
> > - The game need write access to SHAREDIR; copy SHAREDIR to user's home
> > on startup and run the game from there
> > - Force zero optimization, -O2 make the game segfault on amd64
>
> So why pessimize this on all architectures?

Rather be safe then sorry. This game is entirely event driven, there's
no reason to worry about performance optimizations here.

--
Pav Lucistnik <pav@oook.cz>
<pav@FreeBSD.org>

And now something completely different.


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