Re: Building world with clang

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From
Ed Schouten <ed@80386.nl>
Date
17 Aug 2010 11:40:35
Subject
Re: Building world with clang
Message-ID
20100817114033.GX2978@hoeg.nl

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Hello Dimitry!

* Dimitry Andric <dimitry@andric.com> wrote:
> @@ -408,9 +411,10 @@ static bool getWindowsSDKDir(std::string &path) {
>
> void InitHeaderSearch::AddDefaultCIncludePaths(const llvm::Triple &triple,
> const HeaderSearchOptions &HSOpts) {
> -#if 0 /* Remove unneeded include paths. */
> // FIXME: temporary hack: hard-coded paths.
> - AddPath("/usr/local/include", System, true, false, false);
> +#ifndef __FreeBSD__
> + AddPath(CLANG_PREFIX "/usr/local/include", System, true, false, false);
> +#endif
>
> // Builtin includes use #include_next directives and should be positioned
> // just prior C include dirs.

Hmmm... Do we really want this? /usr/local/include is omitted from our
compiler include paths on purpose, to prevent accidental linkage against
pieces of software built from ports.

--
Ed Schouten <ed@80386.nl>
WWW: http://80386.nl/


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