>Synopsis: update games/bs to 2.2 (from 2.1)
>Arrival-Date: Sun Dec 19 08:00:01 PST 1999
>Originator: Alexander Langer
>Release: FreeBSD 4.0-CURRENT i386
tested on current
* update to 2.2
* shorten too long pkg/DESCR
diff -ru bs.old/Makefile bs/Makefile
--- bs.old/Makefile Sun Dec 19 16:29:04 1999
+++ bs/Makefile Sun Dec 19 16:29:48 1999
@@ -1,12 +1,12 @@
# New ports collection makefile for: bs
-# Version required: 2.1
+# Version required: 2.2
# Date created: 11 May 1997
# Whom: Andrey Zakhvatov
# $FreeBSD: ports/games/bs/Makefile,v 1.2 1999/08/25 06:03:03 obrien Exp $
diff -ru bs.old/files/md5 bs/files/md5
--- bs.old/files/md5 Sun Dec 19 16:29:04 1999
+++ bs/files/md5 Sun Dec 19 16:30:00 1999
@@ -1 +1 @@
-MD5 (bs-2.1.tar.gz) = 6ec710ae68358894309a351a274a6eb6
+MD5 (bs-2.2.tar.gz) = 72b6af5bfac40ce2d4a99002b6714e51
diff -ru bs.old/pkg/DESCR bs/pkg/DESCR
--- bs.old/pkg/DESCR Sun Dec 19 16:29:04 1999
+++ bs/pkg/DESCR Sun Dec 19 16:31:54 1999
@@ -1,42 +1,2 @@
Battleships solitaire game with a color point-and-shoot
-interface in the style of blue and galaxis games.
- BS 2.0
-Battleships is an intrinsically silly game, but I couldn't resist fixing this
-sucker. It now has a purely visual interface (you place ships and call for
-shots by moving the cursor around the board using the standard yuhjklbn keys).
-The default game now disallows placement of ships so that they touch. A new
--c option is available to force the older behavior.
-I also removed the `seemiss' option (now always on) and `ask' (which is only
-useful for cheating). And I ifdefed out the ditsy opening screen; if you want
-it back, compile with -DPENGUIN. One strike against featureitis...
-The code now lints as clean as the broken SysV curses lint library will let it.
-Some #ifdefs in the code should result in the right things being done for
-BSD or USG systems. They key off A_UNDERLINE. If you're using the Linux
-ncurses library, tell the makefile.
-This was probably a waste of a day or so. But what the hack -- rewriting the
-strategy robot as an FSM was fun, and maybe the interface will set a good
-example for the next guy.
-<*** FLAME ON ***>
-People who write termcap games that require you to enter #@!!#$! coordinates
-rather than doing the natural pick-and-place with cursor motions should be
-stuffed in suits and condemned to write COBOL for the rest of their days...
-<*** FLAME OFF ***>
-O.K., I feel better now that I've got that off my chest...
-November 1993: I've added function key support, and ANSI/POSIXized the code.
- Eric S. Raymond
- (WWW: http://www.ccil.org/~esr/home.html)
+interface in the style of blue and galaxis games (for console).
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